Tag Archives: Panoptes

Lost Classifications

We’re sorry to let you know that at 16:29 BST on Wednesday last week we made a change to the Panoptes code which had the unexpected result that it failed to record classifications on six of our newest projects; Season Spotter, Wildebeest Watch, Planet Four: Terrains, Whales as Individuals, Galaxy Zoo: Bar Lengths, and Fossil Finder. It was checked by two members of the team – unfortunately, neither of them caught the fact that it failed to post classifications back. When we did eventually catch it, we fixed it within 10 minutes. Things were back to normal by 20:13 BST on Thursday, though by that time each project had lost a day’s worth of classifications.

To prevent something like this happening in the future we are implementing new code that will monitor the incoming classifications from all projects and send us an alert if any of them go unusually quiet. We will also be putting in even more code checks that will catch any issues like this right away.

It is so important to all of us at the Zooniverse that we never waste the time of any of our volunteers, and that all of your clicks contribute towards the research goals of the project. If you were one of the people whose contributions were lost we would like to say how very sorry we are, and hope that you can forgive us for making this terrible mistake. We promise to do everything we can to make sure that nothing like this happens again, and we thank you for your continued support of the Zooniverse.


The Zooniverse Team

Crowdsourcing and basic data visualization in the humanities

In late July I led a week-long course about crowdsourcing and data visualization at the Digital Humanities Oxford Summer School. I taught the crowdsourcing part, while my friend and collaborator, Sarah, from Google, lead the data visualization part. We had six participants from fields as diverse as history, archeology, botany and literature, to museum and library curation. Everyone brought a small batch of images, and used the new Zooniverse Project Builder (“Panoptes”) to create their own projects. We asked participants what were their most pressing research questions? If the dataset were larger, why would crowdsourcing be an appropriate methodology, instead of doing the tasks themselves? What would interest the crowd most? What string of questions or tasks might render the best data to work with later in the week?

Within two days everyone had a project up and running.  We experienced some teething problems along the way (Panoptes is still in active development) but we got there in the end! Everyone’s project looked swish, if you ask me.

Digging the Potomac

Participants had to ‘sell’ their projects in person and on social media to attract a crowd. The rates of participation were pretty impressive for a 24-hour sprint. Several hundred classifications were contributed, which gave each project owner enough data to work with.

But of course, a good looking website and good participation rates do not equate to easy-to-use or even good data! Several of us found that overly complex marking tasks rendered very convoluted data and clearly lost people’s attention. After working at the Zooniverse for over a year I knew this by rote, but I’d never really had the experience of setting up a workflow and seeing what came out in such a tangible way.

Despite the variable data, everyone was able to do something interesting with their results. The archeologist working on pottery shards investigated whether there was a correlation between clay color and decoration. Clay is regional, but are decorative fashions regional or do they travel? He found, to his surprise, that they were widespread.

In the end, everyone agreed that they would create simpler projects next time around. Our urge to catalogue and describe everything about an object—a natural result of our training in the humanities and GLAM sectors—has to be reined in when designing a crowdsourcing project. On the other hand, our ability to tell stories, and this particular group’s willingness to get to grips with quantitative results, points to a future where humanities specialists use crowdsourcing and quantitative methods to open up their research in new and exciting ways.

-Victoria, humanities project lead

A whole new Zooniverse

Anyone heading over to the Zooniverse today will spot a few changes (there may also be some associated down-time, but in this event we will get the site up again as soon as possible). There’s a new layout for the homepage, a few new projects have appeared and there’s a new area and a new structure to Talk to enable you to discuss the Zooniverse and citizen science in general, something we hope will bring together conversations that until now have been stuck within individual projects.

Our new platform, Panoptes, is name after Argus Panoptes, a many-eyed giant form Greek mythology.
Our new platform, Panoptes, is named after Argus Panoptes, a many-eyed giant form Greek mythology. Image credit: http://monsterspedia.wikia.com/wiki/File:Argus-Panoptes.jpg

What you won’t see immediately is that the site is running on a new version of the Zooniverse software, codenamed ‘Panoptes‘. Panoptes has been designed so that it’s easier for us to update and maintain, and to allow more powerful tools for project builders. It’s also open source from the start, and if you find bugs or have suggestions about the new site you can note them on Github (or, if you’re so inclined, contribute to the codebase yourself). We certainly know we have a lot more to do; today is a milestone, but not the end of our development. We’re looking forward to continuing to work on the platform as we see how people are using it.

Panoptes allows the Zooniverse to be open in another way too. At its heart is a project building tool. Anyone can log in and start to build their own Zooniverse-style project; it takes only a moment to get started and I reckon not much more than half an hour to get to something really good. These projects can be made public and shared with friends, colleagues and communities – or by pressing a button can be submitted to the Zooniverse team for a review (to make sure our core guarantee of never wasting people’s time is preserved), beta test (to make sure it’s usable!), and then launch.

We’ve done this because we know that finding time and funding for web development is the bottleneck that prevents good projects being built. For the kind of simple interactions supported by the project builder, we’ve built enough examples that we know what a good and engaging project looks like. We’ll still build new and novel custom projects helping the Zooniverse to grow, but today’s launch should mean a much greater number of engaging and exciting projects that will lead to more research, achieved more quickly.

We hope you enjoy the new Zooniverse, and comments and feedback are very welcome. I’m looking forward to seeing what people do with our new toy.


PS You can read more about building a project here, about policies for which projects are promoted to the Zooniverse community here and get stuck into the new projects at www.zooniverse.org/#/projects.

PPS We’d be remiss if we didn’t thank our funders, principally our Google Global Impact award and the Alfred P. Sloan Foundation, and I want to thank the heroic team of developers who have got us to this point. I shall be buying them all beer. Or gin. Or champagne. Or all three.